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The ancient machine race awakens to reclaim the galaxy! Build your Necrons army list with complete datasheets, dynasty codes, and all the terrifying technology of the Necrontyr.
Quick reference
Current 11th Edition points for every datasheet, updated with the latest Munitorum Field Manual. Open any unit for its complete stats, weapons and abilities.
Necrons are the durability-and-recovery army. Reanimation Protocols mean models you kill come back, which changes the fundamental arithmetic of the game: an opponent has to kill a Necron unit faster than it repairs, and partial damage is frequently wasted damage. That single mechanic makes Necrons one of the most forgiving armies to play.
The roster is unusually complete. Necrons have good shooting, adequate melee, genuine anti-tank, real durability and access to some of the game's strangest units — C'tan Shards, Canoptek constructs, teleporting monoliths. There is very little a Necron list cannot do if it is built to.
They are slow, though. The army advances rather than manoeuvres, and its answer to being outpositioned is usually to be too tough to remove rather than to reposition.
Reanimation rewards larger units. A ten-model squad recovers meaningfully; a five-model squad frequently just dies. Where the option exists, bigger is usually better.
Necrons have strong Battleline options and the duplicate limit doubles for Battleline datasheets — six copies at Strike Force rather than three. Check which units your detachment makes Battleline before fixing the list.
If you are new to Necrons: Do not retreat damaged units to save them. Necrons want to stay on the objective and reanimate — pulling back throws away the army's central mechanic.
Durable infantry with powerful shooting and reanimation protocols. Necrons excel at attrition warfare, coming back from destruction again and again.
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