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The Dark Eldar strike from Commorragh! Build your Drukhari army list with complete datasheets for Kabals, Wych Cults, and Haemonculus Covens.
Quick reference
Current 11th Edition points for every datasheet, updated with the latest Munitorum Field Manual. Open any unit for its complete stats, weapons and abilities.
| Unit | Role | Points (models) |
|---|---|---|
| Archon | Character | 80 |
| Archtormentor [Crucible] | Character | 60 |
| Beastmaster [Legends] | Character | 135 |
| Court of the Archon [Legends] | Infantry | 95 |
| Cronos | Monster | 55 (1) · 100 (2) |
| Drazhar | Epic Hero | 85 |
| Flesh Crafter [Crucible] | Character | 60 |
| Grotesques [Legends] | Infantry | 80 (3) · 170 (6) |
| Haemonculus | Character | 50 |
| Hand of the Archon | Infantry | 115 |
| Hellions | Mounted | 90 (5) · 180 (10) |
| Incubi | Infantry | 90 (5) · 180 (10) |
| Kabalite Warriors | Battleline | 110 |
| Lady Malys | Epic Hero | 100 |
| Lelith Hesperax | Epic Hero | 80 |
| Mandrakes | Infantry | 80 (5) · 160 (10) |
| Raider | Dedicated Transport | 75 |
| Ravager | Vehicle | 110 |
| Raven Strike Fighter [Legends] | Aircraft | 170 |
| Razorwing Jetfighter | Aircraft | 170 |
| Reaper [Legends] | Vehicle | 115 |
| Reavers | Mounted | 75 (3) · 150 (6) |
| Scourges with Heavy Weapons | Infantry | 110 |
| Scourges with Shardcarbines | Infantry | 75 |
| Succubus | Character | 50 |
| Talos | Monster | 75 (1) · 150 (2) |
| Tantalus [Legends] | Vehicle | 230 |
| Urien Rakarth [Legends] | Epic Hero | 80 |
| Venom | Dedicated Transport | 65 |
| Voidraven Bomber | Aircraft | 245 |
| Wracks | Battleline | 60 (5) · 100 (8) · 120 (10) |
| Wyches | Battleline | 90 |
Drukhari are the fastest army in the game and the most aggressive of the Aeldari factions. They are built around raiding: skimmers that move enormous distances, infantry that hit far above their durability, and mechanics that make the army stronger as it inflicts casualties.
The army plays a knife-edge game. Drukhari can be almost anywhere on turn two and can delete almost any single target, but they die to a stiff breeze in return. Every turn is a calculation about whether you can kill the thing before it kills you back, and the answer is frequently yes only if you strike first.
They also have the game's most unusual alliance rule, letting Harlequins and Anhrathe units join the army under a points budget rather than a unit count.
Transports are not optional for most of the infantry — they are the delivery system and the survivability. Six Dedicated Transports are allowed per army and they sit outside the duplicate limit.
The Corsairs and Travelling Players rule allows Harlequins and Anhrathe units up to a combined points budget — 250 at Incursion, 500 at Strike Force, 750 at Onslaught. If your list uses the Reaper's Wager detachment, that changes to Harlequins only at 500, 1,000 and 1,500 respectively, and allied Enhancements become legal. See our allied factions guide for the full rules.
If you are new to Drukhari: Do not commit a unit unless you expect it to kill its target this turn. Drukhari units that attack and fail generally do not get a second attempt.
Lightning-fast raids with poison and dark lances. Drukhari are glass cannons that hit hard but must avoid sustained combat.
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