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Guides8 min readAugust 15, 2026

Warhammer 40K 11th Edition Army Composition Rules Explained

Battle sizes, DP budgets, Enhancement caps and duplicate limits — the rules that decide whether your list is legal before a single dice is rolled.

GrimSlate Command
GrimSlate editorial team
Warhammer 40K 11th Edition Army Composition Rules Explained

Every legal Warhammer 40,000 army list in 11th Edition has to satisfy the same handful of structural rules before a single dice roll happens: it has to fit a battle size, stay inside a Detachment Points budget, respect a cap on how many times you can repeat a unit, and take no more Enhancements than the size allows. None of these are complicated on their own. Together they are the reason lists get bounced at the tournament check-in desk.

This guide walks through each rule, what changes between the three battle sizes, and the specific places lists most often break.

The three battle sizes

11th Edition keeps the three familiar tiers, and almost every composition rule keys off which one you picked.

Battle size
Points
Detachment Points
Enhancements
Duplicate limit
Incursion
500–1,000
2 DP
2
2
Strike Force
1,001–2,000
3 DP
4
3
Onslaught
2,001–3,000
see below
4
3

Strike Force at 2,000 points is the competitive standard and the size every tournament pack you will meet is built around. Incursion is the one worth knowing properly if you play at a club with limited evenings — it is not simply "Strike Force but smaller", because both the DP budget and the duplicate limit tighten.

A note on Onslaught: the Detachment Points budget for 3,000-point games is the one number in this table that is not yet settled in the published rules. If you are building at Onslaught, check the current pack for your event rather than assuming it scales linearly from Strike Force.

Detachment Points: the budget that replaced "pick one detachment"

The single biggest structural change from 10th Edition is that you are no longer limited to one detachment. Instead, every detachment has a Detachment Points cost, and your army has a DP budget determined by battle size. You can take any combination of detachments whose DP costs fit inside the budget.

At Strike Force you have 3 DP. In practice that means one 3 DP detachment, or a 2 DP plus a 1 DP, or three 1 DP detachments — whatever combination adds up.

There is one exception worth committing to memory, because it catches people out constantly:

At Incursion, the budget is 2 DP — but you may instead take a single 3 DP detachment on its own. The moment you add a second detachment, the normal 2 DP budget snaps back into force.

So at Incursion, a lone 3 DP detachment is legal; a 3 DP detachment plus a 1 DP detachment is not, even though the "wrong" version only costs 1 DP more than the legal 2+1 split. If you want two detachments at Incursion, both have to fit inside 2 DP total.

We wrote a fuller breakdown of how the DP system changes list building in Detachment Points explained.

Enhancements

Enhancements are the upgrades your detachment offers to Characters. The rules that bite:

A cap per battle size. Two at Incursion, four at Strike Force and Onslaught. This is a total across your whole army, not per detachment — running three detachments does not give you three sets of Enhancements.
One per Character. No stacking two Enhancements on the same model.
Not on Epic Heroes. Named characters cannot take Enhancements. This is the single most common reason a list fails validation, because the restriction is easy to forget when you have built around a named character.
Keyword restrictions in the text. Most Enhancements restrict themselves to a subset of Characters — "CRYPTEK model only", "INFANTRY only", and so on. The restriction lives in the Enhancement's own description rather than in a separate field, so it is easy to skim past.

If you build in GrimSlate's list builder, Enhancements are filtered to the Characters that can legally take them and the counter shows how many of your allowance you have spent.

The duplicate limit

You may not include the same datasheet more times than your battle size allows: twice at Incursion, three times at Strike Force and Onslaught.

Three exceptions matter:

Battleline units get double. Any datasheet with the Battleline keyword can be taken up to twice the normal limit — six at Strike Force, four at Incursion.
Dedicated Transports have their own ceiling. Up to six per army regardless of battle size, and they do not count against the ordinary duplicate limit.
Epic Heroes are strictly one. A named character can appear once in your army, full stop, and no multiplier applies.

The Battleline multiplier is the one that changes lists. If a datasheet is Battleline for your detachment, six copies is a completely different plan from three — and some detachments *grant* the Battleline keyword to a unit that does not normally have it. That grant is real, it applies at list-building time, and it means the same datasheet has a different duplicate limit depending on which detachment you brought.

Warlord

Exactly one Character in your army is your Warlord. Two constraints people miss:

If your army includes allied units under a rule like Freeblades or Dreadblades, those models cannot be your Warlord and cannot take Enhancements. See our guide to allied factions for how each alliance rule words this.
Some detachments key their army rule off the Warlord's keywords, which can retroactively change what counts as Battleline. Pick the Warlord before you finalise the rest of the list, not after.

Dedicated Transports

A Dedicated Transport is bought for a specific unit and does not count towards your duplicate limit. The ceiling is six per army at every battle size.

Transport capacity is checked at list-building time in most tournament packs: if you have assigned twelve models to a ten-capacity vehicle, the list is illegal before you deploy. Keywords matter here too — many transports refuse Terminator-sized models entirely, or count them as more than one model each.

The order to build in

Most illegal lists come from building in the wrong order and discovering a constraint after the points are already spent. A sequence that avoids most of it:

1Pick the battle size. Everything else derives from it.
2Pick detachments against the DP budget. Do this before choosing units — the detachment decides which datasheets are Battleline and what Enhancements exist.
3Pick the Warlord. Some army rules and Battleline grants depend on it.
4Fill out units, watching the duplicate limit as it applies *after* the Battleline grants from step 2.
5Add Enhancements last, against the cap, and check none landed on an Epic Hero.
6Assign transports and verify capacity against actual model counts, including any attached Characters.

Checking a list without doing it by hand

Every rule above is mechanical, which means it can be checked automatically. GrimSlate validates all of them live as you build — DP budget including the Incursion single-detachment exception, Enhancement caps and keyword restrictions, duplicate limits with Battleline multipliers and Epic Hero uniqueness, and transport capacity including attached leaders.

You can start a list for free, and the app works offline once loaded, which is genuinely useful when the venue's wifi gives out. If you are coming from a 10th Edition list, our conversion guide covers what carries over and what has to be rebuilt.

Quick reference

Battle size sets everything else. Strike Force at 2,000 points is the default.
3 DP at Strike Force; 2 DP at Incursion, or one 3 DP detachment alone.
Enhancements: 4 at Strike Force, 2 at Incursion, one per Character, never on Epic Heroes.
Duplicates: 3 at Strike Force, 2 at Incursion. Double for Battleline. One for Epic Heroes.
Dedicated Transports: 6 per army, outside the duplicate limit.
Detachment choice comes before unit choice, because it changes what Battleline means.
11th editionarmy compositionlist buildingbattle sizedetachment pointsenhancementsrules

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