Product history

Built in public. Improved with every release.

Follow every new capability, quality-of-life improvement, and fix shipped to GrimSlate.

Current

v4.6.0

Releases

36 shipped

Tracking since

December 2025

Release archive

Changelog

Showing 1–4 of 36 releases

v4.6.0Current release

Go Social 🤝

Release highlights
  • Public profiles, rebuilt: faction art, your lists, what you liked and what you have been up to, all on one page
  • Sign other commanders' profiles, reply in threads, mention players and like the comments worth reading
  • Hover any player's name to see who they are — art, bio, numbers and a Follow button — without leaving the page
  • New privacy and notification controls, plus blocking, so the social side stays yours to shape
Full release notes(21 changes)

New features

9
  • Public profile: a hero with your chosen faction art, followers and following you can open, a featured list, your army lists with search and filters, a liked-lists preview and a recent-activity panel.
  • Profile signatures: leave a short message on another player's profile, forum style. One per player, editable, and the owner can remove any or switch signatures off.
  • Player cards: hover a player's name on list cards, comments and list pages for a quick look at their profile and a Follow button.
  • Threaded comments: reply to a comment and the thread stays together; replies notify the person you answered.
  • Mentions: type @ to mention a player in a comment, with autocomplete. They get a notification unless they opted out.
  • Comment likes: busy threads rank their best comments first.
  • Battle record and head-to-head: opt in to show your game results and best tournament finish, and see your record against a player when you visit their profile.
  • Profile header art, social links (Instagram, YouTube, Discord) and a featured list you choose to pin.
  • Blocking: block a player to stop following each other and hide each other's profiles, lists, comments and activity.

Improvements

5
  • Privacy settings: choose whether others see your liked lists, activity, battle record, comments and mentions, and whether they can sign your profile.
  • Notification preferences: turn each kind of in-app notification on or off.
  • Explore's Following tab shows the lists published by the players you follow.
  • Profiles with few lists look deliberate: no empty filters or dead boxes, and a closing card that points somewhere useful.
  • Profiles without chosen art get a neutral backdrop instead of a blank header.

Bug fixes

3
  • Fixed the Report button showing on your own profile.
  • Fixed liking your own list appearing in your activity and in your liked lists.
  • Fixed new-list notifications being sent again every time a list was made private and public.
v4.5.0

Tournament Archive 🏆

Release highlights
  • Browse real tournament results, see the complete standings, and open the archived lists that are available
  • Tournament cards now lead with the winning faction and distinguish archived lists from total standings
  • A new curated event view puts recent tournaments first, with podium lists and a readable full results table
  • Tournament admins can create, edit, import, review, publish, merge, and clean up event entries in one workflow
Full release notes(15 changes)

New features

4
  • Tournament Archive: a new home for curated Warhammer 40,000 events, linked from the sidebar, dashboard and footer.
  • Event pages: winner-led artwork, a podium for archived top finishes, complete standings, faction and detachment columns, records, and an honest ‘No list available’ state when a roster was not archived.
  • Recently archived: the archive landing page now gives the newest curated events the space they deserve before the full event catalogue.
  • Admin workflow: create events with organiser and source details, edit all event metadata, import standings and roster backups, attach incoming lists to existing placements, remove duplicate draft entries, and publish standings without requiring every player’s list.

Improvements

4
  • Tournament cards report archived-list count separately from the number of standings, so availability is clear before opening an event.
  • Archived roster imports retain their current data schema, preventing valid squad sizes and point totals from being reinterpreted during publication.
  • Public archived rosters count models from their saved configuration rather than treating every unit as a single model.
  • Tournament result cards, Explore cards and public roster headers now carry placement, record and event context consistently.

Bug fixes

3
  • Fixed event editing failing when saving validated tournament metadata such as an organiser.
  • Fixed published events hiding standings for players whose roster was not available.
  • Fixed archived roster imports defaulting to the legacy schema version, which could make a published list show an incorrect total.
v4.4.0

The Roster Editor, Rebuilt 🛠️

Release highlights
  • The list editor has been rebuilt from the hero down — one command bar, one place for every action
  • New Workbench layout: a dense table of your units next to an inspector that shows everything about the selected one
  • Group your list by role, by combat group or by deployment, and the whole editor follows
  • Every picker — enhancements, deployment, transports, leaders — now tells you what a choice costs before you commit
Full release notes(25 changes)

New features

7
  • Command bar: one band under the hero holds the layout switch, the grouping control, Setup, Share and the overflow menu. The floating action button, the status badges and the duplicated desktop actions are gone — every action has exactly one home.
  • Workbench layout: a compact table of every unit beside a sticky inspector. Pick a row and its weapons, wargear, abilities, leader buffs and core rules land in the panel as pills you can open, with every action as a button — no dialog in between.
  • Detachments in the table: your detachments sit at the top of the Workbench, above every grouping. Select one and the inspector shows its rule in full, its enhancements and its stratagems — the first place in the editor where the detachment rule can actually be read.
  • Grouping: arrange the list by role, by combat group (leaders with their squads and transports) or by deployment. Combat groups are drawn as one block, so you can see what deploys together.
  • Unit inspector: what a unit can and cannot do is learnable without trying — an unavailable action stays visible, disabled, with the reason on hover.
  • Mobile unit index: a Units button in the bottom bar opens the whole roster as a sheet — search it, jump to any unit, or jump to your detachments and the deployment plan.
  • Layout preference: choose List or Workbench per roster or as a default in your profile. Below 1280px the editor is always the list view.

Improvements

8
  • Enhancements: pick, read, then assign. Rows are the choices, one panel below holds the rule in full, and the header carries your army-wide enhancement budget as filled slots — a limit the dialog never used to mention.
  • Deployment: one dialog instead of two near-identical copies, now showing the Reserves budget (half your points in 11th) with the unit you are about to hold back counted in before you commit.
  • Transports: capacity is drawn as slots — filled for what is already aboard, tinted for what your squad would add, amber for the part that does not fit. Both directions of the flow look the same now.
  • Leaders: the attach dialog lists every unit the character may join, in full, and shows what the squad gains. Assigning a leader states each candidate's role — Leader or Support are two different attachments — and how many of a unit's two attachment slots are taken.
  • Every picker names its action: Assign · 25 pts, Hold in Reserves, Embark in Impulsor, Attach Azrael as leader. No more bare 'Done'.
  • An option you cannot take is shown disabled with its reason instead of vanishing from the list.
  • List issues are one panel now, in the same place on every layout, and the warning counter in the command bar scrolls to it.
  • Import, unit configuration and the allied picker adopted the standard dialog chrome and shared badges.

Bug fixes

6
  • Fixed the Add unit sheet reappearing on top of the list after adding a unit.
  • Fixed the warning counter in the command bar scrolling to a hidden copy of the issues panel, so nothing appeared to happen.
  • Fixed the roster sidebar loading the internal data-health report, a developer artifact that had no business in the editor.
  • Fixed enhancement rows repeating the same restriction on every line while burying the one that actually blocked the pick.
  • Fixed transport and unit rows in the Workbench not showing who is carrying whom.
  • Fixed the enhancement tint on unit cards using a different purple from the violet used everywhere else for enhancements.
v4.3.0

List Analysis 📊

Release highlights
  • Every army list now has an Analysis view: what it is good at, and where the holes are
  • Eight capabilities scored from your actual weapon profiles and ranked as percentiles
  • Battle readiness, matchup lens and secondary mission fit, all read from your own roster
  • Shared lists were rebuilt around three views — Army list, Datasheets and Analysis
Full release notes(19 changes)

New features

8
  • List Analysis: Open any of your lists and read its shape across eight capabilities — anti-armour, anti-infantry, anti-horde, anti-elite, objective control, resilience, mobility and reach. Every axis opens to show the units producing the number.
  • The read: One written verdict per list, naming its strongest capability and its weakest, with the unit carrying each one.
  • Battle readiness: Four questions a plan has to answer — threat coverage, mission scoring, delivery and reserves, and staying power — each answered with numbers from your roster, plus a warning when one unit carries a capability on its own.
  • Matchup lens: Re-weight the same eight axes for the army in front of you — horde, line infantry, elite, armour or mixed — and see which axes carry the result.
  • Secondary mission fit: Every mission card read against your list's shape and grouped into what it scores easily, what it can attempt, and what will be hard.
  • Composition, rules and exact values: Points on the table turn 1, reserves, scoring bodies, largest single investment, the army and detachment rules folded into the maths, and a table with the raw numbers behind every axis.
  • Analysis on shared lists: Any public list has the same Analysis tab, so you can read someone else's army before copying it.
  • Baseline and Optimistic: Switch the damage assumptions behind the whole page in one click.

Improvements

4
  • Public list pages rebuilt: a new header with the points block and army metrics, a command bar switching between Army list, Datasheets and Analysis, a unit index rail, an army-shape card, the deployment plan, and comments in a full-width section.
  • Sharing: Copy the link, copy the list as text, download a PDF, or show a QR code from the share menu.
  • Mobile: A Units button on shared lists opens a bottom sheet with the whole roster — jump to any unit, the deployment plan or the comments without scrolling.
  • Percentiles are honest about what they are: comparisons against 6,800 generated reference lists (200 per faction), never a win prediction. The assumptions behind the maths are one tap away on every page.

Bug fixes

3
  • Fixed the analysis view squeezing the read, the readiness cards and the matchup chips into unreadable columns on a phone.
  • Fixed the unit index sheet on shared lists failing to jump to the deployment plan and the comments.
  • Fixed the page appearing to scroll back from the top after closing the mobile unit index on iOS.

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