
Warhammer 40K 11th Edition Army Composition Rules Explained
Battle sizes, DP budgets, Enhancement caps and duplicate limits — the rules that decide whether your list is legal before a single dice is rolled.
Read the storyPractical guides, competitive analysis, and product updates for Warhammer 40,000 players—from your first army list to the tournament table.

Battle sizes, DP budgets, Enhancement caps and duplicate limits — the rules that decide whether your list is legal before a single dice is rolled.
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28 articles
GuidesBattle sizes, DP budgets, Enhancement caps and duplicate limits — the rules that decide whether your list is legal before a single dice is rolled.
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Guides11th Edition replaced 'pick one detachment' with a budget you spend. Here is how DP works, and the Incursion exception that catches everyone out.
Read articleOne 50% pool instead of two caps. What changed from 10th, the leader trap that kills Deep Strike, and how much to really reserve.
Read articleTen stratagems every army has, half of them in your opponent's turn. What each one does, when it fires, and which ones are worth the CP.
Read articleFive alliance rules, five different sets of limits. Who can ally, how many units you get, and the exclusive-or that makes Freeblades lists illegal.
Read article11th gives every bodyguard unit two character slots instead of one. What attaches to what, and the rules that bite after you have written the list.
Read articleSix per army, outside the duplicate limit — and a capacity rule with four separate constraints hiding in one sentence.
Read articleBuild, validate, and share your next Warhammer 40,000 army with GrimSlate—for free.