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Guides7 min readAugust 15, 2026

How to Convert a 10th Edition Army List to 11th Edition

Re-pricing is the easy part. The detachment system, character slots, unit limits and reserves all changed — here is the order to redo them in.

GrimSlate Command
GrimSlate editorial team
How to Convert a 10th Edition Army List to 11th Edition

If you have a 10th Edition army list you were happy with, converting it to 11th is not a matter of re-pricing the units. The points changed, but so did the structural rules the list was built inside — the detachment system, the character attachment model, the reserves cap and the unit limits. A 10th list carried across unchanged is frequently illegal, and often quietly worse than it was.

This guide covers what carries over, what has to be rebuilt, and what to check before you assume the list still works.

What actually changed

Four structural changes matter more than the points:

One detachment became a budget. 10th gave you a single detachment. 11th gives you a Detachment Points allowance — 3 DP at Strike Force — and lets you spend it on any combination of detachments that fits. Your old detachment still exists, but it now has a price, and it may not be the best use of the budget on its own.

Characters got a second slot. 11th splits attachable Characters into Leader and Support roles, and a bodyguard unit can carry one of each. Your 10th squads were full with one character. They are not any more.

Reserves got simpler and more generous. 10th had a 50% overall cap *plus* a separate 25% sub-cap on Strategic Reserves. 11th has one 50% pool covering everything. Strategic Reserves plays are meaningfully better than they were.

Points moved. A new Munitorum Field Manual means most units cost something different, and the changes are not uniform — some units moved a lot.

The conversion, step by step

1. Re-price everything and expect to be over

Do not assume the list still fits. Convert the points first and see where you land before making any other decision, because the size of the gap determines whether this is a tune-up or a rebuild.

Some units have no 11th points at all — Legends datasheets and a handful of removed entries. Those have to be replaced, not re-priced.

2. Reconsider the detachment, not just re-select it

This is the step people skip. Your 10th detachment now costs 1, 2 or 3 DP. Ask three questions:

If it costs 3 DP, is it worth the entire budget, or would a 2 DP plus a 1 DP serve the list better?
Is there a cheap detachment that grants Battleline to a unit you want more copies of? That grant doubles the duplicate limit for that datasheet, from three to six at Strike Force, which can matter more than an army rule.
Are you at Incursion? If so, note that you may take a single 3 DP detachment alone, but adding any second detachment drops you back to a 2 DP budget.

Our Detachment Points explained goes through the budget in full.

3. Re-do the character attachments

Every bodyguard unit in your list can now potentially take a second Character in the Support role. Go through them and ask whether filling that slot is worth the points.

Two checks while you are there:

Epic Heroes cannot take Enhancements. If your 10th list gave an Enhancement to a named character, that is now illegal and you need a different bearer.
Deep Strike needs unanimity. If you intend to Deep Strike a squad, every model in the combined unit — attached Characters included — must have the ability. A Character without it anchors the whole squad.

See leaders and Support Characters for the full attachment rules.

4. Re-check the unit limits

11th's limits, at Strike Force: three copies of a datasheet, six if it is Battleline, one if it is an Epic Hero, and up to six Dedicated Transports outside the duplicate limit entirely.

The catch is that Battleline is not fixed — it depends on your detachment, and in some cases on your Warlord's keywords. A unit that was Battleline in your 10th list may not be in your new detachment, which silently drops your legal maximum from six to three.

5. Redo the reserves plan

With one 50% pool and no separate Strategic Reserves sub-cap, a plan that was constrained in 10th may now be legal — and a bigger Strategic Reserves commitment is genuinely stronger than it used to be. Aircraft remain exempt from the cap.

Reserves and Deep Strike covers what changed in detail.

6. Re-check the Enhancements last

Four at Strike Force, two at Incursion, per army rather than per detachment. If you took a second detachment in step 2, you now have more Enhancement options and exactly the same allowance. See the Enhancements guide.

What carries over unchanged

Not everything moved, and it is worth knowing what you can leave alone:

Datasheets. Games Workshop confirmed the 10th Edition codex datasheets remain valid at 11th Edition launch. Your units still have the same profiles, weapons and abilities.
Your models. Nothing was made unusable.
Most of your tactical plan. Objective control still decides games; the fundamentals of screening, trading and scoring did not change.

The changes are structural — how the army is assembled — rather than a re-write of what the units do.

Converting automatically

Doing this by hand across a dozen units is tedious and error-prone, mostly because of the points lookups. GrimSlate has a conversion tool built in: it overlays current points onto an existing 10th Edition roster, resolves units whose identifiers changed between editions, and reports exactly what it could not carry across rather than silently guessing a cost.

What it will tell you afterwards is a diff — what changed price, what could not be found, what is now over a limit. That report is the actual value; the re-pricing is the easy part.

You can open your lists and convert an existing 10th Edition roster from the list menu. Anything the tool drops is reported by name so you can decide the replacement yourself, rather than discovering it at the table.

The checklist

[ ] Re-priced, and you know how far over or under you are.
[ ] Detachments chosen against the DP budget, not just carried over.
[ ] Battleline grants checked — they change your duplicate limits.
[ ] Support Character slots considered on every bodyguard unit.
[ ] No Enhancement on an Epic Hero.
[ ] Deep Strike squads have unanimity across attached Characters.
[ ] Reserves under 50% of total points, Aircraft excluded.
[ ] Enhancement count within the battle size cap, counted per army.
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