Hand of the Archon is a Drukhari infantry datasheet in Warhammer 40k 11th Edition, costing 115 pts. Below you'll find its complete profile — stats, weapons, abilities, wargear options and current Munitorum Field Manual points — and you can add it straight to a Drukhari army list with GrimSlate's free list builder.
| M | T | Sv | W | Ld | OC |
|---|---|---|---|---|---|
| 7" | 3 | 4+ | 1 | 7+ | 1 |
| Models | Points |
|---|---|
| 10 | 115 |
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Blast Pistol[Pistol] | 6" | 1 | 3+ | 8 | -3 | D3 |
| Splinter Pistol[Anti-Infantry 3+, Assault, Pistol] | 12" | 1 | 3+ | 2 | 0 | 1 |
| Splinter Rifle[Anti-Infantry 3+, Assault] | 24" | 2 | 3+ | 2 | 0 | 1 |
| Stinger pistol[Anti-Infantry 2+, Pistol] | 12" | 1 | 3+ | 2 | 0 | 1 |
| Blaster[Assault] | 18" | 1 | 3+ | 8 | -4 | D6+1 |
| Shredder[Assault, Torrent] | 18" | D6 | N/A | 6 | 0 | 1 |
| Dark Lance[Heavy] | 36" | 1 | 4+ | 12 | -3 | D6+2 |
| Splinter Cannon[Anti-Infantry 3+, Heavy, Sustained Hits 1] | 36" | 3 | 4+ | 3 | -1 | 2 |
| Shardcarbine[Anti-Infantry 3+, Assault] | 18" | 3 | 3+ | 2 | 0 | 1 |
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Close Combat Weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
| Power Weapon[Anti-Infantry 3+] | Melee | 4 | 3+ | 3 | -2 | 1 |
| Pain sculptors[Anti-Infantry 4+, Twin-Linked] | Melee | 3 | 3+ | 4 | -1 | 1 |
| Razorflail | Melee | 4 | 3+ | 4 | -2 | 1 |
This unit has a 6+ Invulnerable save
In your Shooting phase or the Fight phase, when you select this unit to shoot or fight, you can spend 1 Pain token to Empower this unit. While Empowered, weapons equipped by models in this unit (excluding blast pistols, blasters and dark lances) have the Lethal Hits and Precision abilities.
At the start of the first battle round, select one objective marker on the battlefield. Until the end of the battle, while this unit is within range of that objective marker, unless this unit is Battle-shocked, models in this unit have a 5+ invulnerable save and an Objective Control characteristic of 3.
If this unit has a Leader unit attached to it during the Declare Battle Formations step, that Leader unit gains the Scouts 7" ability.
Hand of the Archon benefits from Power from Pain and Scouts 7" — see the full rules on the Drukhari faction page.
Keywords: Infantry, Kabal, Aeldari, Grenades, Hand of the Archon
Faction keyword: Drukhari
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