Current 11th Edition points for every datasheet, updated with the latest Munitorum Field Manual. Open any unit for its complete stats, weapons and abilities.
Imperial Fists are the siege specialists, and their identity in game terms is shooting — specifically, shooting that ignores the protection your opponent was relying on. Cover is significantly less useful against a Fists army, which changes how your opponent has to move across the table.
They play as a gunline that is genuinely hard to hide from. Where most shooting armies reward the opponent for using terrain, Imperial Fists punish that instinct, which frequently forces an aggressive opponent to close faster and less carefully than they wanted to.
The trade-off is mobility. This is not an army that repositions well, and missions that reward movement are its weakest ground.
Building a Imperial Fists army list
Build a firebase you are happy to keep, then add two cheap fast units purely to score. The gunline will hold what it can see; it will not take a distant objective on turn four.
Vehicles and heavy weapons are the chapter's core. Remember Dedicated Transports are capped at six per army and sit outside the duplicate limit.
If you are new to Imperial Fists: Deploy where you can see the middle of the table, not where you are safest. An Imperial Fists gunline that cannot shoot the objectives is just a very durable spectator.
Imperial Fists FAQ
What is the Imperial Fists chapter trait?
Their rules centre on reducing the value of cover against their shooting, which makes them the game's most reliable answer to opponents who rely on terrain for protection.
Are Imperial Fists a good shooting army?
They are one of the strongest dedicated shooting chapters. The cost is mobility — they hold ground far better than they take it.
What is the weakness of an Imperial Fists list?
Missions that reward movement and positioning. A static army scores poorly on primaries that ask you to be somewhere new each turn.
Weaknesses
Low mobility — repositioning is slow and costly
Melee is a defensive capability, not an offensive one