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Build your Chaos Daemons army list with complete 11th Edition datasheets, points and wargear options.
Quick reference
Current 11th Edition points for every datasheet, updated with the latest Munitorum Field Manual. Open any unit for its complete stats, weapons and abilities.
Chaos Daemons are four armies sharing a codex. Khorne daemons are melee brawlers, Tzeentch are psychic and evasive, Nurgle are slow and durable, Slaanesh are fast and precise. A mono-god list plays completely differently from another mono-god list, and a mixed list plays differently again.
The unifying traits are unusual mobility, the ability to return or reinforce units, and rules that make daemons behave unlike anything in the Imperium or Xenos ranges. Deep striking is central — much of the army arrives rather than deploys.
The army is also the game's most matchup-sensitive: Grey Knights specifically hunt daemons, and against them much of the roster is playing uphill.
Choose mono-god or accept the dilution knowingly. Mono-god lists get stronger internal synergy; mixed lists get coverage. Both are viable, but drifting into a mixed list by accident is not.
Watch the 50% reserves cap. Daemon lists that put too much off the table hand over the first two turns of primary scoring.
If you are new to Chaos Daemons: Build mono-god for your first army. Four gods' worth of rules at once is the most common reason new Daemon players never learn what any of them do.
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