Strength · Anti-horde
Exceptional against massed infantry — top 3% of lists
Top 3% · 9.63 per 100 pts · mostly Warp Spiders (19%)
105 ptsAnti-horde sits in the top 3%, spread across the list; resilience and reach are in the bottom 10%.
«the top 3%» means above roughly 97% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Strength · Anti-horde
Exceptional against massed infantry — top 3% of lists
Top 3% · 9.63 per 100 pts · mostly Warp Spiders (19%)
105 ptsStrength · Anti-infantry
Exceptional against line infantry — top 3% of lists
Top 3% · 6.48 per 100 pts · mostly Jain Zar (15%)
105 ptsStrength · Anti-elite
Exceptional against elite infantry — top 5% of lists
Top 5% · 3.95 per 100 pts · mostly Howling Banshees (16%)
85 ptsGap · Resilience
Fragile for its points
Bottom 1% · 1.05 per 100 pts · best available: Storm Guardians (22%)
100 ptsGap · Reach
Short-ranged — has to close the distance
Bottom 10% · 0.51 per 100 pts · best available: Dark Reapers (20%)
95 ptsGap · Objective control
Few bodies to hold objectives
Below average · 2.43 per 100 pts · best available: Shining Spears (22%)
100 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 4 of the four target archetypes at or above average.
4 scoring bodies, 27 OC on the table at deployment.
Deep Strike on 2 units, 0% of the points off the table turn 1.
Average T3.1, 1.9 W per model and 9 units with an invulnerable save.
77weighted percentile
What carries it
Plan around
Anti-horde is the clearest answer here; Reach is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 1 conditional one it did not fold into the numbers.
Detachment
Warlord
Stratagems these units can trigger
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
No single unit owns an offensive answer — losing any one of them leaves the list functional.
Special tools
Leader groups
3Good7Possible8Difficult
Good — The list has several independent ways to meet this condition.
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.