Tyranid Warriors with Melee Bio-Weapons is a Tyranids infantry datasheet in Warhammer 40k 11th Edition, costing 75–150 pts. Below you'll find its complete profile — stats, weapons, abilities, wargear options and current Munitorum Field Manual points — and you can add it straight to a Tyranids army list with GrimSlate's free list builder.
| M | T | Sv | W | Ld | OC |
|---|---|---|---|---|---|
| 6" | 5 | 4+ | 3 | 7+ | 2 |
| Models | Points |
|---|---|
| 3 | 75 |
| 6 | 150 |
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Tyranid Warrior claws and talons[Twin-linked] | Melee | 6 | 3+ | 5 | -2 | 1 |
At the start of the Fight phase, select one of the following:
- Aggression Imperative: Until the end of the phase, each time a model in this unit makes a melee attack, re-roll a Hit roll of 1.
- Bioregeneration: Until the end of the phase, each time a saving throw if made for a model in this unit, re-roll a saving throw of 1.
Models in this unit have a 5+ invulnerable save.
This unit contains between 3 and 6 models.
Tyranid Warriors with Melee Bio-Weapons benefits from Shadow in the Warp and Synapse — see the full rules on the Tyranids faction page.
Keywords: Infantry, Tyranid Warriors with Melee Bio-weapons, Great Devourer, Synapse, Tyranid Warriors
Faction keyword: Tyranids
GrimSlate's free army builder validates points, wargear and leader attachments as you build — then tracks the whole game live in Battle Mode.