Gap · Anti-infantry
Almost no answer to line infantry — bottom 6% of lists
Bottom 6% · 2.50 per 100 pts · best available: Nekrosor Ammentar (21%)
185 ptsanti-infantry and anti-elite are in the bottom 6%.
«the bottom 6%» means above roughly 6% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Gap · Anti-infantry
Almost no answer to line infantry — bottom 6% of lists
Bottom 6% · 2.50 per 100 pts · best available: Nekrosor Ammentar (21%)
185 ptsGap · Anti-elite
Almost no answer to elite infantry — bottom 6% of lists
Bottom 6% · 1.40 per 100 pts · best available: Nekrosor Ammentar (28%)
185 ptsGap · Resilience
Fragile for its points
Bottom 7% · 1.52 per 100 pts · best available: C'tan Shard of the Void Dragon (43%)
345 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 0 of the four target archetypes at or above average.
10 scoring bodies, 28 OC on the table at deployment.
Deep Strike on 2 units, 0% of the points off the table turn 1.
Average T5.6, 5.3 W per model and 7 units with an invulnerable save.
8weighted percentile
What carries it
Plan around
Anti-horde is the clearest answer here; Objective control is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 11 conditional ones it did not fold into the numbers.
Army
Detachment
Warlord
Stratagems these units can trigger
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
No single unit owns an offensive answer — losing any one of them leaves the list functional.
Special tools
Leader groups
6Possible12Difficult
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.