Strength · Objective control
Holds objectives comfortably
Top 5% · 8.45 per 100 pts · mostly Cadian Shock Troops (43%)
80 ptsObjective control sits in the top 5%, led by the Cadian Shock Troops; anti-elite and mobility are in the bottom third.
«the top 5%» means above roughly 95% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Strength · Objective control
Holds objectives comfortably
Top 5% · 8.45 per 100 pts · mostly Cadian Shock Troops (43%)
80 ptsStrength · Reach
Long reach across the board
Top 20% · 0.83 per 100 pts · mostly Leman Russ Commander (27%)
210 ptsGap · Anti-elite
Almost no answer to elite infantry — bottom 14% of lists
Bottom 14% · 1.76 per 100 pts · best available: Leman Russ Commander (66%)
210 ptsGap · Mobility
Slow to reposition
Bottom 17% · 0.60 per 100 pts · best available: Leman Russ Commander (28%)
210 ptsGap · Anti-infantry
Thin answer to line infantry
Bottom 19% · 3.26 per 100 pts · best available: Leman Russ Commander (53%)
210 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 1 of the four target archetypes at or above average.
4 scoring bodies, 46 OC on the table at deployment.
No Deep Strike, 0% of the points off the table turn 1.
Average T3.6, 1.9 W per model and 1 unit with an invulnerable save.
Single point of failure: the Leman Russ Commander carries 66% of this list's anti-elite answer, across 5 contributing units.
40weighted percentile
What carries it
Plan around
Anti-horde is the clearest answer here; Anti-elite is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 3 conditional ones it did not fold into the numbers.
Army
Detachment
Enhancement
Warlord
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
The higher the share, the more the answer dies with that one unit.
Special tools
Leader groups
3Good11Possible4Difficult
Good — The list has several independent ways to meet this condition.
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.