Gap · Anti-horde
Almost no answer to massed infantry — bottom 6% of lists
Bottom 6% · 3.10 per 100 pts · best available: Telemon Heavy Dreadnought (26%)
225 ptsanti-horde and mobility are in the bottom 10%.
«the bottom 6%» means above roughly 6% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Gap · Anti-horde
Almost no answer to massed infantry — bottom 6% of lists
Bottom 6% · 3.10 per 100 pts · best available: Telemon Heavy Dreadnought (26%)
225 ptsGap · Mobility
Slow to reposition
Bottom 10% · 0.56 per 100 pts · best available: Venatari Custodians (16%)
160 ptsGap · Anti-infantry
Almost no answer to line infantry — bottom 14% of lists
Bottom 14% · 3.04 per 100 pts · best available: Telemon Heavy Dreadnought (18%)
225 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 1 of the four target archetypes at or above average.
11 scoring bodies, 50 OC on the table at deployment.
Deep Strike on 4 units, 0% of the points off the table turn 1.
Average T7.0, 5.6 W per model and 11 units with an invulnerable save.
31weighted percentile
What carries it
Plan around
Anti-elite is the clearest answer here; Anti-horde is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 2 conditional ones it did not fold into the numbers.
Army
Detachment
Warlord
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
No single unit owns an offensive answer — losing any one of them leaves the list functional.
Special tools
Leader groups
1Good4Possible13Difficult
Good — The list has several independent ways to meet this condition.
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.