Strength · Anti-horde
Exceptional against massed infantry — top 1% of lists
Top 1% · 10 per 100 pts · mostly Hellblaster Squad (26%)
220 ptsAnti-horde sits in the top 1%, spread across the list; mobility and resilience are in the bottom 14%.
«the top 1%» means above roughly 100% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Strength · Anti-horde
Exceptional against massed infantry — top 1% of lists
Top 1% · 10 per 100 pts · mostly Hellblaster Squad (26%)
220 ptsStrength · Anti-infantry
Exceptional against line infantry — top 1% of lists
Top 1% · 6.80 per 100 pts · mostly Hellblaster Squad (36%)
220 ptsStrength · Objective control
Holds objectives comfortably
Top 9% · 6.46 per 100 pts · mostly Assault Intercessor Squad (32%)
150 ptsGap · Mobility
Slow to reposition
Bottom 6% · 0.47 per 100 pts · best available: Impulsor (17%)
70 ptsGap · Resilience
Fragile for its points
Bottom 14% · 1.76 per 100 pts · best available: Assault Intercessor Squad (16%)
150 ptsGap · Reach
Short-ranged — has to close the distance
Bottom 26% · 0.63 per 100 pts · best available: Heavy Intercessor Squad (13%)
100 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 4 of the four target archetypes at or above average.
6 scoring bodies, 62 OC on the table at deployment.
No Deep Strike, 0% of the points off the table turn 1.
Average T4.4, 2.6 W per model and 2 units with an invulnerable save.
78weighted percentile
What carries it
Plan around
Anti-horde is the clearest answer here; Reach is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 2 conditional ones it did not fold into the numbers.
Army
Detachment
Warlord
Stratagems these units can trigger
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
The higher the share, the more the answer dies with that one unit.
Special tools
Leader groups
8Good3Possible7Difficult
Good — The list has several independent ways to meet this condition.
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.