Strength · Objective control
Holds objectives comfortably
Above average · 5.20 per 100 pts · mostly Breacher Team (43%)
90 ptsObjective control sits in the top third, led by the Breacher Team; anti-elite and anti-infantry are in the bottom 8%.
«the top third» means above roughly 84% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Strength · Objective control
Holds objectives comfortably
Above average · 5.20 per 100 pts · mostly Breacher Team (43%)
90 ptsGap · Anti-elite
Almost no answer to elite infantry — bottom 8% of lists
Bottom 8% · 1.40 per 100 pts · best available: Breacher Team (23%)
90 ptsGap · Anti-infantry
Almost no answer to line infantry — bottom 8% of lists
Bottom 8% · 2.58 per 100 pts · best available: Breacher Team (24%)
90 ptsGap · Anti-armour
Almost no answer to heavy armour — bottom 9% of lists
Bottom 9% · 1.39 per 100 pts · best available: Hammerhead Gunship (19%)
150 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 0 of the four target archetypes at or above average.
8 scoring bodies, 47 OC on the table at deployment.
Deep Strike on 1 unit, 0% of the points off the table turn 1.
Average T4.2, 3.4 W per model and 1 unit with an invulnerable save.
28weighted percentile
What carries it
Plan around
Anti-horde is the clearest answer here; Anti-infantry is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 2 conditional ones it did not fold into the numbers.
Army
Detachment
Warlord
Stratagems these units can trigger
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
No single unit owns an offensive answer — losing any one of them leaves the list functional.
Special tools
Leader groups
8Good6Possible4Difficult
Good — The list has several independent ways to meet this condition.
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.