Strength · Anti-infantry
Exceptional against line infantry — top 9% of lists
Top 9% · 5.16 per 100 pts · mostly Sagittarum Custodians (17%)
225 ptsAnti-infantry sits in the top 9%, spread across the list; reach and resilience are in the bottom third.
«the top 9%» means above roughly 91% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Strength · Anti-infantry
Exceptional against line infantry — top 9% of lists
Top 9% · 5.16 per 100 pts · mostly Sagittarum Custodians (17%)
225 ptsStrength · Objective control
Holds objectives comfortably
Top 10% · 5.83 per 100 pts · mostly Prosecutors (22%)
85 ptsStrength · Anti-horde
Exceptional against massed infantry — top 11% of lists
Top 11% · 6.78 per 100 pts · mostly Witchseekers (18%)
100 ptsGap · Reach
Short-ranged — has to close the distance
Below average · 0.60 per 100 pts · best available: Telemon Heavy Dreadnought (11%)
225 ptsGap · Resilience
Fragile for its points
Below average · 1.86 per 100 pts · best available: Telemon Heavy Dreadnought (18%)
225 ptsGap · Mobility
Slow to reposition
Below average · 0.62 per 100 pts · best available: Venatari Custodians (13%)
165 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 4 of the four target archetypes at or above average.
11 scoring bodies, 93 OC on the table at deployment.
Deep Strike on 7 units, 0% of the points off the table turn 1.
Average T4.5, 2.4 W per model and 10 units with an invulnerable save.
75weighted percentile
What carries it
Plan around
Anti-infantry is the clearest answer here; Reach is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 3 conditional ones it did not fold into the numbers.
Army
Detachment
Enhancement
Warlord
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
No single unit owns an offensive answer — losing any one of them leaves the list functional.
Special tools
Leader groups
8Good5Possible5Difficult
Good — The list has several independent ways to meet this condition.
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.