Strength · Anti-infantry
Exceptional against line infantry — top 3% of lists
Top 3% · 6.16 per 100 pts · mostly Fuegan (37%)
130 ptsAnti-infantry sits in the top 3%, led by the Fuegan; resilience and reach are in the bottom 10%.
«the top 3%» means above roughly 97% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Strength · Anti-infantry
Exceptional against line infantry — top 3% of lists
Top 3% · 6.16 per 100 pts · mostly Fuegan (37%)
130 ptsStrength · Anti-horde
Exceptional against massed infantry — top 6% of lists
Top 6% · 8.07 per 100 pts · mostly Dire Avengers (29%)
75 ptsStrength · Anti-elite
Exceptional against elite infantry — top 10% of lists
Top 10% · 3.05 per 100 pts · mostly Fuegan (34%)
130 ptsGap · Resilience
Fragile for its points
Bottom 1% · 0.88 per 100 pts · best available: Fuegan (25%)
130 ptsGap · Reach
Short-ranged — has to close the distance
Bottom 10% · 0.50 per 100 pts · best available: Fuegan (22%)
130 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 4 of the four target archetypes at or above average.
4 scoring bodies, 22 OC on the table at deployment.
No Deep Strike, 0% of the points off the table turn 1.
Average T3.2, 1.4 W per model and 5 units with an invulnerable save.
80weighted percentile
What carries it
Plan around
Anti-infantry is the clearest answer here; Reach is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 4 conditional ones it did not fold into the numbers.
Army
Detachment
Warlord
Stratagems these units can trigger
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
The higher the share, the more the answer dies with that one unit.
Special tools
Leader groups
4Good4Possible10Difficult
Good — The list has several independent ways to meet this condition.
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.