Strength · Anti-elite
Strong against elite infantry
Above average · 2.65 per 100 pts · mostly Vertus Praetors (18%)
215 ptsAnti-elite sits in the top third, spread across the list; resilience is in the bottom third.
«the top third» means above roughly 79% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Strength · Anti-elite
Strong against elite infantry
Above average · 2.65 per 100 pts · mostly Vertus Praetors (18%)
215 ptsStrength · Anti-horde
Strong against massed infantry
Above average · 6.03 per 100 pts · mostly Allarus Custodians (21%)
280 ptsStrength · Anti-infantry
Strong against line infantry
Above average · 4.40 per 100 pts · mostly Vertus Praetors (17%)
215 ptsGap · Resilience
Fragile for its points
Below average · 1.78 per 100 pts · best available: Allarus Custodians (16%)
280 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 4 of the four target archetypes at or above average.
9 scoring bodies, 63 OC on the table at deployment.
Deep Strike on 3 units, 0% of the points off the table turn 1.
Average T6.0, 3.9 W per model and 10 units with an invulnerable save.
70weighted percentile
What carries it
Plan around
Anti-elite is the clearest answer here; Reach is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 3 conditional ones it did not fold into the numbers.
Army
Detachment
Enhancement
Warlord
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
No single unit owns an offensive answer — losing any one of them leaves the list functional.
Special tools
Leader groups
8Good8Possible2Difficult
Good — The list has several independent ways to meet this condition.
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.