Strength · Anti-elite
Exceptional against elite infantry — top 9% of lists
Top 9% · 3.13 per 100 pts · mostly Norn Emissary (15%)
270 ptsAnti-elite sits in the top 9%, spread across the list; reach is in the bottom 10%.
«the top 9%» means above roughly 91% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Strength · Anti-elite
Exceptional against elite infantry — top 9% of lists
Top 9% · 3.13 per 100 pts · mostly Norn Emissary (15%)
270 ptsStrength · Resilience
Hard to shift
Top 10% · 2.68 per 100 pts · mostly Norn Emissary (17%)
270 ptsStrength · Objective control
Holds objectives comfortably
Above average · 5.13 per 100 pts · mostly Termagants (24%)
60 ptsGap · Reach
Short-ranged — has to close the distance
Bottom 10% · 0.51 per 100 pts · best available: Tyrannofex (15%)
190 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 4 of the four target archetypes at or above average.
14 scoring bodies, 82 OC on the table at deployment.
Deep Strike on 4 units, 0% of the points off the table turn 1.
Average T5.2, 4.6 W per model and 5 units with an invulnerable save.
71weighted percentile
What carries it
Plan around
Anti-elite is the clearest answer here; Reach is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 6 conditional ones it did not fold into the numbers.
Army
Detachment
Enhancement
Warlord
Stratagems these units can trigger
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
No single unit owns an offensive answer — losing any one of them leaves the list functional.
Special tools
Leader groups
10Good3Possible5Difficult
Good — The list has several independent ways to meet this condition.
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.