Strength · Anti-horde
Exceptional against massed infantry — top 2% of lists
Top 2% · 9.61 per 100 pts · mostly Warbikers (31%)
140 ptsAnti-horde sits in the top 2%, spread across the list; reach is in the bottom third.
«the top 2%» means above roughly 98% of sampled reference list shapes for that capability — a comparison, never win odds.
This roster has fewer than five units. Percentile comparisons and the radar are hidden because the sample is too small for a useful shape.
Open a row to see the units behind it.
Strength · Anti-horde
Exceptional against massed infantry — top 2% of lists
Top 2% · 9.61 per 100 pts · mostly Warbikers (31%)
140 ptsStrength · Mobility
Fast across the board
Top 5% · 0.90 per 100 pts · mostly Deffkilla Wartrike (25%)
80 ptsStrength · Objective control
Holds objectives comfortably
Top 8% · 7.02 per 100 pts · mostly Warbikers (31%)
140 ptsGap · Reach
Short-ranged — has to close the distance
Bottom 29% · 0.64 per 100 pts · best available: Warbikers (29%)
140 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 3 of the four target archetypes at or above average.
4 scoring bodies, 39 OC on the table at deployment.
No Deep Strike, 0% of the points off the table turn 1.
Average T6.0, 3.3 W per model and 4 units with an invulnerable save.
71weighted percentile
What carries it
Plan around
Anti-horde is the clearest answer here; Reach is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 5 conditional ones it did not fold into the numbers.
Army
Detachment
Warlord
Stratagems these units can trigger
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
No single unit owns an offensive answer — losing any one of them leaves the list functional.
Special tools
Leader groups
4Good13Possible1Difficult
Good — The list has several independent ways to meet this condition.
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.