Strength · Mobility
Fast across the board
Top 5% · 0.90 per 100 pts · mostly Keeper of Secrets (7%)
285 ptsMobility sits in the top 5%, spread across the list; reach and resilience are in the bottom 1%.
«the top 5%» means above roughly 95% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Strength · Mobility
Fast across the board
Top 5% · 0.90 per 100 pts · mostly Keeper of Secrets (7%)
285 ptsStrength · Anti-horde
Exceptional against massed infantry — top 7% of lists
Top 7% · 7.85 per 100 pts · mostly Daemonettes (9%)
90 ptsStrength · Anti-elite
Exceptional against elite infantry — top 8% of lists
Top 8% · 3.41 per 100 pts · mostly Keeper of Secrets (17%)
285 ptsGap · Reach
Short-ranged — has to close the distance
Bottom 1% · 0.19 per 100 pts · best available: Keeper of Secrets (24%)
285 ptsGap · Resilience
Fragile for its points
Bottom 1% · 1.06 per 100 pts · best available: Keeper of Secrets (44%)
285 ptsGap · Objective control
Few bodies to hold objectives
Bottom 10% · 2.08 per 100 pts · best available: Keeper of Secrets (15%)
285 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 4 of the four target archetypes at or above average.
14 scoring bodies, 33 OC on the table at deployment.
Deep Strike on 16 units, 0% of the points off the table turn 1.
Average T4.5, 4.5 W per model and 16 units with an invulnerable save.
72weighted percentile
What carries it
Plan around
Anti-horde is the clearest answer here; Reach is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 4 conditional ones it did not fold into the numbers.
Army
Detachment
Warlord
Stratagems these units can trigger
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
No single unit owns an offensive answer — losing any one of them leaves the list functional.
Special tools
Leader groups
5Good9Possible4Difficult
Good — The list has several independent ways to meet this condition.
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.