Strength · Anti-horde
Exceptional against massed infantry — top 10% of lists
Top 10% · 6.58 per 100 pts · mostly Dragon Knights (12%)
180 ptsAnti-horde sits in the top 10%, spread across the list; resilience is in the bottom 6%.
«the top 10%» means above roughly 90% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Strength · Anti-horde
Exceptional against massed infantry — top 10% of lists
Top 10% · 6.58 per 100 pts · mostly Dragon Knights (12%)
180 ptsStrength · Anti-infantry
Strong against line infantry
Top 17% · 4.70 per 100 pts · mostly Fuegan (12%)
130 ptsStrength · Objective control
Holds objectives comfortably
Top 18% · 4.94 per 100 pts · mostly Guardian Defenders (28%)
90 ptsGap · Resilience
Fragile for its points
Bottom 6% · 1.49 per 100 pts · best available: Avatar of Khaine (27%)
250 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 4 of the four target archetypes at or above average.
11 scoring bodies, 76 OC on the table at deployment.
Deep Strike on 1 unit, 7% of the points off the table turn 1.
Average T3.6, 2.5 W per model and 14 units with an invulnerable save.
73weighted percentile
What carries it
Plan around
Anti-horde is the clearest answer here; Reach is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 7 conditional ones it did not fold into the numbers.
Army
Detachment
Enhancement
Leader
Warlord
Stratagems these units can trigger
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
No single unit owns an offensive answer — losing any one of them leaves the list functional.
Special tools
Leader groups
9Good8Possible1Difficult
Good — The list has several independent ways to meet this condition.
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.