Strength · Anti-infantry
Exceptional against line infantry — top 1% of lists
Top 1% · 7.84 per 100 pts · mostly Paladin Squad (24%)
215 ptsAnti-infantry sits in the top 1%, spread across the list; mobility and resilience are in the bottom 13%.
«the top 1%» means above roughly 100% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Strength · Anti-infantry
Exceptional against line infantry — top 1% of lists
Top 1% · 7.84 per 100 pts · mostly Paladin Squad (24%)
215 ptsStrength · Anti-elite
Exceptional against elite infantry — top 2% of lists
Top 2% · 4.05 per 100 pts · mostly Paladin Squad (23%)
215 ptsStrength · Anti-horde
Exceptional against massed infantry — top 2% of lists
Top 2% · 9.73 per 100 pts · mostly Paladin Squad (24%)
215 ptsGap · Mobility
Slow to reposition
Bottom 9% · 0.55 per 100 pts · best available: Interceptor Squad (25%)
125 ptsGap · Resilience
Fragile for its points
Bottom 13% · 1.77 per 100 pts · best available: Paladin Squad (24%)
215 ptsGap · Objective control
Few bodies to hold objectives
Bottom 16% · 2.30 per 100 pts · best available: Paladin Squad (22%)
215 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 4 of the four target archetypes at or above average.
6 scoring bodies, 23 OC on the table at deployment.
Deep Strike on 7 units, 0% of the points off the table turn 1.
Average T5.5, 2.9 W per model and 5 units with an invulnerable save.
79weighted percentile
What carries it
Plan around
Anti-infantry is the clearest answer here; Objective control is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 4 conditional ones it did not fold into the numbers.
Army
Detachment
Enhancement
Warlord
Stratagems these units can trigger
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
No single unit owns an offensive answer — losing any one of them leaves the list functional.
Special tools
Leader groups
3Good5Possible10Difficult
Good — The list has several independent ways to meet this condition.
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.