Strength · Anti-horde
Strong against massed infantry
Above average · 6.22 per 100 pts · mostly Cadian Heavy Weapons Squad (21%)
65 ptsAnti-horde sits in the top third, spread across the list; resilience and mobility are in the bottom 14%.
«the top third» means above roughly 81% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Strength · Anti-horde
Strong against massed infantry
Above average · 6.22 per 100 pts · mostly Cadian Heavy Weapons Squad (21%)
65 ptsStrength · Objective control
Holds objectives comfortably
Above average · 4.40 per 100 pts · mostly Cadian Heavy Weapons Squad (34%)
65 ptsStrength · Reach
Long reach across the board
Above average · 0.80 per 100 pts · mostly Leman Russ Battle Tank (15%)
185 ptsGap · Resilience
Fragile for its points
Bottom 10% · 1.69 per 100 pts · best available: Leman Russ Battle Tank (36%)
185 ptsGap · Mobility
Slow to reposition
Bottom 14% · 0.59 per 100 pts · best available: Leman Russ Battle Tank (16%)
185 ptsGap · Anti-elite
Thin answer to elite infantry
Below average · 1.86 per 100 pts · best available: Leman Russ Demolisher (31%)
180 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 1 of the four target archetypes at or above average.
9 scoring bodies, 35 OC on the table at deployment.
No Deep Strike, 0% of the points off the table turn 1.
Average T3.7, 2.7 W per model and 3 units with an invulnerable save.
49weighted percentile
What carries it
Plan around
Anti-horde is the clearest answer here; Anti-elite is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 4 conditional ones it did not fold into the numbers.
Army
Detachment
Enhancement
Warlord
Stratagems these units can trigger
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
The higher the share, the more the answer dies with that one unit.
Special tools
Leader groups
4Good9Possible5Difficult
Good — The list has several independent ways to meet this condition.
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.