Strength · Anti-horde
Strong against massed infantry
Top 15% · 6.46 per 100 pts · mostly Repulsor Executioner (38%)
285 ptsAnti-horde sits in the top third, led by the Repulsor Executioner; objective control and resilience are in the bottom 11%.
«the top third» means above roughly 85% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Strength · Anti-horde
Strong against massed infantry
Top 15% · 6.46 per 100 pts · mostly Repulsor Executioner (38%)
285 ptsStrength · Anti-elite
Strong against elite infantry
Top 19% · 2.84 per 100 pts · mostly Repulsor Executioner (31%)
285 ptsStrength · Anti-infantry
Strong against line infantry
Top 19% · 4.77 per 100 pts · mostly Repulsor Executioner (29%)
285 ptsGap · Objective control
Few bodies to hold objectives
Bottom 9% · 1.89 per 100 pts · best available: Repulsor Executioner (25%)
285 ptsGap · Resilience
Fragile for its points
Bottom 11% · 1.75 per 100 pts · best available: Terminator Assault Squad (34%)
175 ptsGap · Mobility
Slow to reposition
Bottom 20% · 0.62 per 100 pts · best available: Inceptor Squad (29%)
130 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 4 of the four target archetypes at or above average.
4 scoring bodies, 15 OC on the table at deployment.
Deep Strike on 3 units, 18% of the points off the table turn 1.
Average T6.4, 4.6 W per model and 2 units with an invulnerable save.
67weighted percentile
What carries it
Plan around
Anti-horde is the clearest answer here; Objective control is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 1 conditional one it did not fold into the numbers.
Army
Detachment
Enhancement
Warlord
Stratagems these units can trigger
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
The higher the share, the more the answer dies with that one unit.
Special tools
Leader groups
3Good1Possible14Difficult
Good — The list has several independent ways to meet this condition.
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.