Gap · Resilience
Fragile for its points
Below average · 1.85 per 100 pts · best available: Caladius Grav-tank (16%)
225 ptsresilience and anti-infantry are in the bottom third.
«the bottom third» means above roughly 22% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Gap · Resilience
Fragile for its points
Below average · 1.85 per 100 pts · best available: Caladius Grav-tank (16%)
225 ptsGap · Anti-infantry
Thin answer to line infantry
Below average · 3.41 per 100 pts · best available: Vertus Praetors (22%)
215 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 0 of the four target archetypes at or above average.
10 scoring bodies, 40 OC on the table at deployment.
Deep Strike on 6 units, 25% of the points off the table turn 1.
Average T6.5, 4.5 W per model and 12 units with an invulnerable save.
34weighted percentile
What carries it
Plan around
Anti-elite is the clearest answer here; Reach is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 3 conditional ones it did not fold into the numbers.
Army
Detachment
Enhancement
Warlord
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
No single unit owns an offensive answer — losing any one of them leaves the list functional.
Special tools
Leader groups
3Good4Possible11Difficult
Good — The list has several independent ways to meet this condition.
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.