Strength · Mobility
Fast across the board
Top 2% · 0.95 per 100 pts · mostly Be'lakor (16%)
400 ptsMobility sits in the top 2%, spread across the list; objective control and reach are in the bottom 8%.
«the top 2%» means above roughly 98% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Strength · Mobility
Fast across the board
Top 2% · 0.95 per 100 pts · mostly Be'lakor (16%)
400 ptsStrength · Resilience
Hard to shift
Top 8% · 3.17 per 100 pts · mostly Great Unclean One (20%)
290 ptsStrength · Anti-armour
Exceptional against heavy armour — top 9% of lists
Top 9% · 3.23 per 100 pts · mostly Be'lakor (22%)
400 ptsGap · Objective control
Few bodies to hold objectives
Bottom 7% · 1.52 per 100 pts · best available: Be'lakor (17%)
400 ptsGap · Reach
Short-ranged — has to close the distance
Bottom 8% · 0.44 per 100 pts · best available: Be'lakor (20%)
400 ptsGap · Anti-horde
Thin answer to massed infantry
Bottom 28% · 4.56 per 100 pts · best available: Be'lakor (22%)
400 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 3 of the four target archetypes at or above average.
6 scoring bodies, 30 OC on the table at deployment.
Deep Strike on 7 units, 0% of the points off the table turn 1.
Average T8.2, 13.8 W per model and 7 units with an invulnerable save.
55weighted percentile
What carries it
Plan around
Anti-armour is the clearest answer here; Objective control is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 3 conditional ones it did not fold into the numbers.
Army
Detachment
Enhancement
Warlord
Stratagems these units can trigger
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
No single unit owns an offensive answer — losing any one of them leaves the list functional.
Special tools
Leader groups
3Good10Possible5Difficult
Good — The list has several independent ways to meet this condition.
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.