Strength · Anti-horde
Exceptional against massed infantry — top 8% of lists
Top 8% · 7.54 per 100 pts · mostly Wyches (8%)
90 ptsAnti-horde sits in the top 8%, spread across the list; resilience and reach are in the bottom 7%.
«the top 8%» means above roughly 92% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Strength · Anti-horde
Exceptional against massed infantry — top 8% of lists
Top 8% · 7.54 per 100 pts · mostly Wyches (8%)
90 ptsStrength · Anti-infantry
Exceptional against line infantry — top 10% of lists
Top 10% · 5.18 per 100 pts · mostly Incubi (11%)
190 ptsStrength · Anti-elite
Strong against elite infantry
Top 18% · 2.86 per 100 pts · mostly Drazhar (10%)
85 ptsGap · Resilience
Fragile for its points
Bottom 1% · 0.76 per 100 pts · best available: Archon (15%)
100 ptsGap · Reach
Short-ranged — has to close the distance
Bottom 7% · 0.43 per 100 pts · best available: Raider (9%)
75 ptsGap · Objective control
Few bodies to hold objectives
Bottom 9% · 1.88 per 100 pts · best available: Wyches (7%)
90 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 3 of the four target archetypes at or above average.
16 scoring bodies, 30 OC on the table at deployment.
Deep Strike on 9 units, 0% of the points off the table turn 1.
Average T4.0, 3.5 W per model and 22 units with an invulnerable save.
60weighted percentile
What carries it
Plan around
Anti-horde is the clearest answer here; Reach is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 2 conditional ones it did not fold into the numbers.
Army
Detachment
Warlord
Stratagems these units can trigger
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
No single unit owns an offensive answer — losing any one of them leaves the list functional.
Special tools
Leader groups
9Possible9Difficult
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.