Strength · Anti-elite
Exceptional against elite infantry — top 9% of lists
Top 9% · 3.13 per 100 pts · mostly Hierophant (34%)
810 ptsAnti-elite sits in the top 9%, spread across the list; objective control is in the bottom 14%.
«the top 9%» means above roughly 91% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Strength · Anti-elite
Exceptional against elite infantry — top 9% of lists
Top 9% · 3.13 per 100 pts · mostly Hierophant (34%)
810 ptsStrength · Mobility
Fast across the board
Top 17% · 0.80 per 100 pts · mostly Hierophant (15%)
810 ptsStrength · Anti-infantry
Strong against line infantry
Top 18% · 4.81 per 100 pts · mostly Hierophant (34%)
810 ptsGap · Objective control
Few bodies to hold objectives
Bottom 14% · 2.23 per 100 pts · best available: Hierophant (32%)
810 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 3 of the four target archetypes at or above average.
10 scoring bodies, 31 OC on the table at deployment.
Deep Strike on 1 unit, 19% of the points off the table turn 1.
Average T8.9, 12.4 W per model and 5 units with an invulnerable save.
62weighted percentile
What carries it
Plan around
Anti-elite is the clearest answer here; Objective control is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 5 conditional ones it did not fold into the numbers.
Army
Detachment
Enhancement
Warlord
Stratagems these units can trigger
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
The higher the share, the more the answer dies with that one unit.
Special tools
Leader groups
5Good11Possible2Difficult
Good — The list has several independent ways to meet this condition.
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.