Strength · Anti-infantry
Exceptional against line infantry — top 1% of lists
Top 1% · 6.66 per 100 pts · mostly Hellblaster Squad (18%)
230 ptsAnti-infantry sits in the top 1%, spread across the list; resilience and mobility are in the bottom third.
«the top 1%» means above roughly 99% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Strength · Anti-infantry
Exceptional against line infantry — top 1% of lists
Top 1% · 6.66 per 100 pts · mostly Hellblaster Squad (18%)
230 ptsStrength · Anti-horde
Exceptional against massed infantry — top 5% of lists
Top 5% · 8.43 per 100 pts · mostly Hellblaster Squad (16%)
230 ptsStrength · Anti-armour
Exceptional against heavy armour — top 9% of lists
Top 9% · 3.11 per 100 pts · mostly Lion El'Jonson (21%)
415 ptsGap · Resilience
Fragile for its points
Bottom 8% · 1.61 per 100 pts · best available: Deathwing Knights (19%)
255 ptsGap · Mobility
Slow to reposition
Bottom 16% · 0.60 per 100 pts · best available: Ravenwing Black Knights (14%)
170 ptsGap · Reach
Short-ranged — has to close the distance
Bottom 16% · 0.56 per 100 pts · best available: Gladiator Lancer (14%)
160 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 4 of the four target archetypes at or above average.
10 scoring bodies, 72 OC on the table at deployment.
Deep Strike on 2 units, 13% of the points off the table turn 1.
Average T4.4, 2.9 W per model and 4 units with an invulnerable save.
85weighted percentile
What carries it
Plan around
Anti-infantry is the clearest answer here; Reach is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 2 conditional ones it did not fold into the numbers.
Army
Detachment
Warlord
Stratagems these units can trigger
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
No single unit owns an offensive answer — losing any one of them leaves the list functional.
Special tools
Leader groups
8Good3Possible7Difficult
Good — The list has several independent ways to meet this condition.
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.