Strength · Mobility
Fast across the board
Top 17% · 0.81 per 100 pts · mostly Caladius Annihilator Grav-tank (22%)
250 ptsMobility sits in the top third, spread across the list; anti-infantry and anti-elite are in the bottom third.
«the top third» means above roughly 83% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Strength · Mobility
Fast across the board
Top 17% · 0.81 per 100 pts · mostly Caladius Annihilator Grav-tank (22%)
250 ptsGap · Anti-infantry
Almost no answer to line infantry — bottom 15% of lists
Bottom 15% · 3.24 per 100 pts · best available: Caladius Annihilator Grav-tank (27%)
250 ptsGap · Anti-elite
Thin answer to elite infantry
Bottom 20% · 1.97 per 100 pts · best available: Trajann Valoris (36%)
265 ptsGap · Resilience
Fragile for its points
Bottom 23% · 1.89 per 100 pts · best available: Caladius Annihilator Grav-tank (32%)
250 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 1 of the four target archetypes at or above average.
5 scoring bodies, 25 OC on the table at deployment.
Deep Strike on 4 units, 25% of the points off the table turn 1.
Average T5.0, 3.6 W per model and 4 units with an invulnerable save.
32weighted percentile
What carries it
Plan around
Anti-armour is the clearest answer here; Objective control is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 5 conditional ones it did not fold into the numbers.
Army
Detachment
Warlord
Stratagems these units can trigger
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
The higher the share, the more the answer dies with that one unit.
Special tools
Leader groups
4Good7Possible7Difficult
Good — The list has several independent ways to meet this condition.
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.