Strength · Anti-armour
Exceptional against heavy armour — top 8% of lists
Top 8% · 3.52 per 100 pts · mostly C'tan Shard of the Nightbringer (50%)
360 ptsAnti-armour sits in the top 8%, led by the C'tan Shard of the Nightbringer; reach is in the bottom third.
«the top 8%» means above roughly 92% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Strength · Anti-armour
Exceptional against heavy armour — top 8% of lists
Top 8% · 3.52 per 100 pts · mostly C'tan Shard of the Nightbringer (50%)
360 ptsStrength · Anti-elite
Exceptional against elite infantry — top 11% of lists
Top 11% · 2.89 per 100 pts · mostly C'tan Shard of the Nightbringer (37%)
360 ptsStrength · Anti-infantry
Exceptional against line infantry — top 13% of lists
Top 13% · 4.80 per 100 pts · mostly C'tan Shard of the Nightbringer (34%)
360 ptsGap · Reach
Short-ranged — has to close the distance
Below average · 0.58 per 100 pts · best available: Doom Scythe (22%)
200 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 4 of the four target archetypes at or above average.
6 scoring bodies, 29 OC on the table at deployment.
Deep Strike on 2 units, 0% of the points off the table turn 1.
Average T6.1, 4.2 W per model and 2 units with an invulnerable save.
72weighted percentile
What carries it
Plan around
Anti-armour is the clearest answer here; Reach is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 10 conditional ones it did not fold into the numbers.
Army
Warlord
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
The higher the share, the more the answer dies with that one unit.
Special tools
Leader groups
3Good8Possible7Difficult
Good — The list has several independent ways to meet this condition.
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.