Strength · Anti-horde
Exceptional against massed infantry — top 9% of lists
Top 9% · 6.96 per 100 pts · mostly Talonstrike Kill Team (20%)
265 ptsAnti-horde sits in the top 9%, spread across the list; resilience and objective control are in the bottom 4%.
«the top 9%» means above roughly 91% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Strength · Anti-horde
Exceptional against massed infantry — top 9% of lists
Top 9% · 6.96 per 100 pts · mostly Talonstrike Kill Team (20%)
265 ptsStrength · Anti-infantry
Strong against line infantry
Top 19% · 4.79 per 100 pts · mostly Talonstrike Kill Team (20%)
265 ptsGap · Resilience
Fragile for its points
Bottom 1% · 0.40 per 100 pts · best available: Storm Speeder Thunderstrike (32%)
135 ptsGap · Objective control
Few bodies to hold objectives
Bottom 4% · 0.90 per 100 pts · best available: Storm Speeder Thunderstrike (20%)
135 ptsGap · Mobility
Slow to reposition
Bottom 26% · 0.63 per 100 pts · best available: Storm Speeder Thunderstrike (15%)
135 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 2 of the four target archetypes at or above average.
10 scoring bodies, 15 OC on the table at deployment.
Deep Strike on 4 units, 0% of the points off the table turn 1.
Average T5.5, 3.5 W per model and 2 units with an invulnerable save.
56weighted percentile
What carries it
Plan around
Anti-horde is the clearest answer here; Objective control is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 3 conditional ones it did not fold into the numbers.
Army
Detachment
Enhancement
Warlord
Stratagems these units can trigger
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
No single unit owns an offensive answer — losing any one of them leaves the list functional.
Special tools
Leader groups
9Possible9Difficult
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.