Strength · Mobility
Fast across the board
Top 1% · 0.97 per 100 pts · mostly Commander in Coldstar Battlesuit (21%)
115 ptsMobility sits in the top 1%, spread across the list; resilience is in the bottom 9%.
«the top 1%» means above roughly 99% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Strength · Mobility
Fast across the board
Top 1% · 0.97 per 100 pts · mostly Commander in Coldstar Battlesuit (21%)
115 ptsStrength · Anti-horde
Strong against massed infantry
Top 18% · 6.29 per 100 pts · mostly Crisis Starscythe Battlesuits (31%)
100 ptsGap · Resilience
Fragile for its points
Bottom 9% · 1.67 per 100 pts · best available: Crisis Starscythe Battlesuits (24%)
100 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 3 of the four target archetypes at or above average.
3 scoring bodies, 11 OC on the table at deployment.
Deep Strike on 4 units, 21% of the points off the table turn 1.
Average T4.9, 4.7 W per model and 3 units with an invulnerable save.
58weighted percentile
What carries it
Plan around
Anti-horde is the clearest answer here; Objective control is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 3 conditional ones it did not fold into the numbers.
Army
Detachment
Enhancement
Warlord
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
No single unit owns an offensive answer — losing any one of them leaves the list functional.
Special tools
Leader groups
4Good8Possible6Difficult
Good — The list has several independent ways to meet this condition.
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.