Strength · Anti-infantry
Exceptional against line infantry — top 5% of lists
Top 5% · 6.21 per 100 pts · mostly Aggressor Squad (18%)
180 ptsAnti-infantry sits in the top 5%, spread across the list; mobility and objective control are in the bottom third.
«the top 5%» means above roughly 95% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Strength · Anti-infantry
Exceptional against line infantry — top 5% of lists
Top 5% · 6.21 per 100 pts · mostly Aggressor Squad (18%)
180 ptsStrength · Anti-horde
Exceptional against massed infantry — top 7% of lists
Top 7% · 7.77 per 100 pts · mostly Infernus Squad (23%)
190 ptsStrength · Anti-elite
Exceptional against elite infantry — top 8% of lists
Top 8% · 3.28 per 100 pts · mostly Aggressor Squad (16%)
180 ptsGap · Mobility
Slow to reposition
Bottom 8% · 0.52 per 100 pts · best available: Librarian in Phobos Armour (13%)
95 ptsGap · Objective control
Few bodies to hold objectives
Bottom 19% · 2.47 per 100 pts · best available: Infernus Squad (23%)
190 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 4 of the four target archetypes at or above average.
9 scoring bodies, 36 OC on the table at deployment.
Deep Strike on 4 units, 18% of the points off the table turn 1.
Average T5.9, 3.9 W per model and 5 units with an invulnerable save.
81weighted percentile
What carries it
Plan around
Anti-infantry is the clearest answer here; Objective control is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 1 conditional one it did not fold into the numbers.
Army
Detachment
Enhancement
Warlord
Stratagems these units can trigger
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
No single unit owns an offensive answer — losing any one of them leaves the list functional.
Special tools
Leader groups
4Good6Possible8Difficult
Good — The list has several independent ways to meet this condition.
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.