Strength · Resilience
Hard to shift
Top 6% · 3.83 per 100 pts · mostly Rotigus (36%)
280 ptsResilience sits in the top 6%, led by the Rotigus; reach and mobility are in the bottom third.
«the top 6%» means above roughly 94% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Strength · Resilience
Hard to shift
Top 6% · 3.83 per 100 pts · mostly Rotigus (36%)
280 ptsStrength · Objective control
Holds objectives comfortably
Above average · 4.75 per 100 pts · mostly Plaguebearers (38%)
115 ptsStrength · Anti-armour
Strong against heavy armour
Above average · 2.41 per 100 pts · mostly Rotigus (37%)
280 ptsGap · Reach
Short-ranged — has to close the distance
Bottom 1% · 0.25 per 100 pts · best available: Great Unclean One (29%)
300 ptsGap · Mobility
Slow to reposition
Below average · 0.63 per 100 pts · best available: Great Unclean One (19%)
300 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 3 of the four target archetypes at or above average.
4 scoring bodies, 27 OC on the table at deployment.
Deep Strike on 7 units, 40% of the points off the table turn 1.
Average T5.3, 3.9 W per model and 7 units with an invulnerable save.
61weighted percentile
What carries it
Plan around
Anti-armour is the clearest answer here; Reach is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 7 conditional ones it did not fold into the numbers.
Army
Detachment
Enhancement
Warlord
Stratagems these units can trigger
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
More than 40% of the list starts off the table.
Who carries each answer
The higher the share, the more the answer dies with that one unit.
Special tools
Leader groups
5Good5Possible8Difficult
Good — The list has several independent ways to meet this condition.
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.