Strength · Objective control
Holds objectives comfortably
Top 1% · 17 per 100 pts · mostly Termagants (15%)
110 ptsObjective control sits in the top 1%, spread across the list; reach and mobility are in the bottom 13%.
«the top 1%» means above roughly 100% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Strength · Objective control
Holds objectives comfortably
Top 1% · 17 per 100 pts · mostly Termagants (15%)
110 ptsStrength · Anti-horde
Exceptional against massed infantry — top 10% of lists
Top 10% · 6.95 per 100 pts · mostly Tyranid Prime with Lash Whip (8%)
75 ptsStrength · Resilience
Hard to shift
Top 10% · 2.62 per 100 pts · mostly Tervigon (13%)
160 ptsGap · Reach
Short-ranged — has to close the distance
Bottom 8% · 0.44 per 100 pts · best available: Tervigon (10%)
160 ptsGap · Mobility
Slow to reposition
Bottom 13% · 0.58 per 100 pts · best available: The Red Terror (10%)
130 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 4 of the four target archetypes at or above average.
15 scoring bodies, 269 OC on the table at deployment.
Deep Strike on 2 units, 0% of the points off the table turn 1.
Average T3.4, 1.7 W per model and 2 units with an invulnerable save.
78weighted percentile
What carries it
Plan around
Anti-horde is the clearest answer here; Reach is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 6 conditional ones it did not fold into the numbers.
Army
Detachment
Warlord
Stratagems these units can trigger
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
No single unit owns an offensive answer — losing any one of them leaves the list functional.
Special tools
Leader groups
9Good1Possible8Difficult
Good — The list has several independent ways to meet this condition.
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.