Strength · Mobility
Fast across the board
Top 3% · 0.93 per 100 pts · mostly War Dog Stalker (36%)
135 ptsMobility sits in the top 3%, led by the War Dog Stalker.
«the top 3%» means above roughly 97% of sampled reference list shapes for that capability — a comparison, never win odds.
This roster has fewer than five units. Percentile comparisons and the radar are hidden because the sample is too small for a useful shape.
Open a row to see the units behind it.
Strength · Mobility
Fast across the board
Top 3% · 0.93 per 100 pts · mostly War Dog Stalker (36%)
135 ptsStrength · Anti-armour
Exceptional against heavy armour — top 7% of lists
Top 7% · 3.75 per 100 pts · mostly War Dog Moirax (44%)
150 ptsStrength · Anti-elite
Exceptional against elite infantry — top 7% of lists
Top 7% · 3.40 per 100 pts · mostly War Dog Huntsman (34%)
135 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 4 of the four target archetypes at or above average.
3 scoring bodies, 18 OC on the table at deployment.
No Deep Strike, 0% of the points off the table turn 1.
Average T9.0, 14.0 W per model and 3 units with an invulnerable save.
88weighted percentile
What carries it
Plan around
Anti-elite is the clearest answer here; Objective control is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 2 conditional ones it did not fold into the numbers.
Army
Detachment
Stratagems these units can trigger
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
The higher the share, the more the answer dies with that one unit.
Special tools
11Good5Possible2Difficult
Good — The list has several independent ways to meet this condition.
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.