Strength · Objective control
Holds objectives comfortably
Top 3% · 10 per 100 pts · mostly Strike Team (36%)
70 ptsObjective control sits in the top 3%, led by the Strike Team; anti-armour and anti-elite are in the bottom 13%.
«the top 3%» means above roughly 97% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Strength · Objective control
Holds objectives comfortably
Top 3% · 10 per 100 pts · mostly Strike Team (36%)
70 ptsStrength · Anti-horde
Exceptional against massed infantry — top 4% of lists
Top 4% · 8.76 per 100 pts · mostly Breacher Team (36%)
80 ptsStrength · Reach
Long reach across the board
Top 9% · 0.89 per 100 pts · mostly Strike Team (22%)
70 ptsGap · Anti-armour
Almost no answer to heavy armour — bottom 9% of lists
Bottom 9% · 1.40 per 100 pts · best available: Riptide Battlesuit (31%)
190 ptsGap · Anti-elite
Almost no answer to elite infantry — bottom 13% of lists
Bottom 13% · 1.81 per 100 pts · best available: Breacher Team (35%)
80 ptsGap · Resilience
Fragile for its points
Bottom 15% · 1.80 per 100 pts · best available: Riptide Battlesuit (61%)
190 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 1 of the four target archetypes at or above average.
4 scoring bodies, 55 OC on the table at deployment.
No Deep Strike, 0% of the points off the table turn 1.
Average T3.2, 1.5 W per model and 1 unit with an invulnerable save.
52weighted percentile
What carries it
Plan around
Anti-horde is the clearest answer here; Anti-armour is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 3 conditional ones it did not fold into the numbers.
Army
Detachment
Enhancement
Warlord
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
The higher the share, the more the answer dies with that one unit.
Special tools
Leader groups
4Good10Possible4Difficult
Good — The list has several independent ways to meet this condition.
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.