Strength · Anti-elite
Exceptional against elite infantry — top 3% of lists
Top 3% · 3.94 per 100 pts · mostly Scythed Hierodule [Legends] (13%)
330 ptsAnti-elite sits in the top 3%, spread across the list; reach and objective control are in the bottom third.
«the top 3%» means above roughly 97% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Strength · Anti-elite
Exceptional against elite infantry — top 3% of lists
Top 3% · 3.94 per 100 pts · mostly Scythed Hierodule [Legends] (13%)
330 ptsStrength · Anti-armour
Exceptional against heavy armour — top 8% of lists
Top 8% · 3.51 per 100 pts · mostly Scythed Hierodule [Legends] (16%)
330 ptsStrength · Resilience
Hard to shift
Top 9% · 2.83 per 100 pts · mostly Norn Emissary (16%)
250 ptsGap · Reach
Short-ranged — has to close the distance
Bottom 9% · 0.49 per 100 pts · best available: Exocrine (17%)
135 ptsGap · Objective control
Few bodies to hold objectives
Bottom 19% · 2.48 per 100 pts · best available: Scythed Hierodule [Legends] (12%)
330 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 3 of the four target archetypes at or above average.
10 scoring bodies, 20 OC on the table at deployment.
No Deep Strike, 45% of the points off the table turn 1.
Average T9.5, 11.7 W per model and 4 units with an invulnerable save.
68weighted percentile
What carries it
Plan around
Anti-elite is the clearest answer here; Reach is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 3 conditional ones it did not fold into the numbers.
Army
Detachment
Warlord
Stratagems these units can trigger
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
More than 40% of the list starts off the table.
Who carries each answer
No single unit owns an offensive answer — losing any one of them leaves the list functional.
Special tools
Leader groups
4Good11Possible3Difficult
Good — The list has several independent ways to meet this condition.
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.