Strength · Objective control
Holds objectives comfortably
Top 9% · 6.20 per 100 pts · mostly Necron Warriors (63%)
85 ptsObjective control sits in the top 9%, carried almost entirely by the Necron Warriors; mobility and reach are in the bottom third.
«the top 9%» means above roughly 91% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Strength · Objective control
Holds objectives comfortably
Top 9% · 6.20 per 100 pts · mostly Necron Warriors (63%)
85 ptsStrength · Anti-infantry
Exceptional against line infantry — top 15% of lists
Top 15% · 4.79 per 100 pts · mostly Skorpekh Destroyers (30%)
85 ptsStrength · Anti-armour
Strong against heavy armour
Top 17% · 2.74 per 100 pts · mostly Overlord (36%)
90 ptsGap · Mobility
Slow to reposition
Bottom 6% · 0.48 per 100 pts · best available: Canoptek Scarab Swarms (29%)
40 ptsGap · Reach
Short-ranged — has to close the distance
Bottom 22% · 0.61 per 100 pts · best available: Overlord (33%)
90 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 4 of the four target archetypes at or above average.
5 scoring bodies, 32 OC on the table at deployment.
No Deep Strike, 0% of the points off the table turn 1.
Average T4.3, 2.9 W per model and 3 units with an invulnerable save.
75weighted percentile
What carries it
Plan around
Anti-infantry is the clearest answer here; Reach is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 10 conditional ones it did not fold into the numbers.
Army
Detachment
Warlord
Stratagems these units can trigger
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
The higher the share, the more the answer dies with that one unit.
Special tools
Leader groups
8Good1Possible9Difficult
Good — The list has several independent ways to meet this condition.
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.