Strength · Reach
Long reach across the board
Top 8% · 0.90 per 100 pts · mostly Tiger Shark (5%)
395 ptsReach sits in the top 8%, spread across the list; anti-infantry and anti-horde are in the bottom 5%.
«the top 8%» means above roughly 92% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Strength · Reach
Long reach across the board
Top 8% · 0.90 per 100 pts · mostly Tiger Shark (5%)
395 ptsGap · Anti-infantry
Almost no answer to line infantry — bottom 3% of lists
Bottom 3% · 2.06 per 100 pts · best available: Tiger Shark (19%)
395 ptsGap · Anti-horde
Almost no answer to massed infantry — bottom 5% of lists
Bottom 5% · 2.95 per 100 pts · best available: Tiger Shark (15%)
395 ptsGap · Objective control
Few bodies to hold objectives
Bottom 6% · 1.33 per 100 pts · best available: Hammerhead Gunship (9%)
150 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 0 of the four target archetypes at or above average.
13 scoring bodies, 24 OC on the table at deployment.
Deep Strike on 2 units, 10% of the points off the table turn 1.
Average T7.5, 10.5 W per model and 6 units with an invulnerable save.
16weighted percentile
What carries it
Plan around
Reach is the clearest answer here; Anti-infantry is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 7 conditional ones it did not fold into the numbers.
Army
Detachment
Enhancement
Warlord
Stratagems these units can trigger
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
No single unit owns an offensive answer — losing any one of them leaves the list functional.
Special tools
Leader groups
1Good9Possible8Difficult
Good — The list has several independent ways to meet this condition.
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.