Strength · Objective control
Holds objectives comfortably
Top 1% · 12 per 100 pts · mostly Cadian Shock Troops (21%)
145 ptsObjective control sits in the top 1%, spread across the list; anti-elite and anti-armour are in the bottom 9%.
«the top 1%» means above roughly 100% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Strength · Objective control
Holds objectives comfortably
Top 1% · 12 per 100 pts · mostly Cadian Shock Troops (21%)
145 ptsStrength · Anti-horde
Exceptional against massed infantry — top 8% of lists
Top 8% · 7.37 per 100 pts · mostly Bullgryn Squad (16%)
200 ptsGap · Anti-elite
Almost no answer to elite infantry — bottom 7% of lists
Bottom 7% · 1.42 per 100 pts · best available: Leman Russ Commander (21%)
215 ptsGap · Anti-armour
Almost no answer to heavy armour — bottom 9% of lists
Bottom 9% · 1.39 per 100 pts · best available: Leman Russ Vanquisher (18%)
150 ptsGap · Anti-infantry
Almost no answer to line infantry — bottom 11% of lists
Bottom 11% · 3.01 per 100 pts · best available: Leman Russ Commander (18%)
215 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 1 of the four target archetypes at or above average.
15 scoring bodies, 187 OC on the table at deployment.
No Deep Strike, 0% of the points off the table turn 1.
Average T3.6, 1.8 W per model and 2 units with an invulnerable save.
39weighted percentile
What carries it
Plan around
Anti-horde is the clearest answer here; Anti-elite is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 2 conditional ones it did not fold into the numbers.
Army
Detachment
Warlord
Stratagems these units can trigger
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
No single unit owns an offensive answer — losing any one of them leaves the list functional.
Special tools
Leader groups
5Good5Possible8Difficult
Good — The list has several independent ways to meet this condition.
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.