Strength · Mobility
Fast across the board
Above average · 0.80 per 100 pts · mostly Fateskimmer (8%)
95 ptsMobility sits in the top third, spread across the list; resilience and reach are in the bottom 11%.
«the top third» means above roughly 84% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Strength · Mobility
Fast across the board
Above average · 0.80 per 100 pts · mostly Fateskimmer (8%)
95 ptsStrength · Anti-horde
Strong against massed infantry
Above average · 6.02 per 100 pts · mostly Lord of Change (11%)
340 ptsStrength · Objective control
Holds objectives comfortably
Above average · 4.45 per 100 pts · mostly Pink Horrors (13%)
150 ptsGap · Resilience
Fragile for its points
Bottom 10% · 1.70 per 100 pts · best available: Lord of Change (28%)
340 ptsGap · Reach
Short-ranged — has to close the distance
Bottom 11% · 0.51 per 100 pts · best available: Fateskimmer (7%)
95 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 3 of the four target archetypes at or above average.
9 scoring bodies, 75 OC on the table at deployment.
Deep Strike on 15 units, 0% of the points off the table turn 1.
Average T3.4, 2.0 W per model and 15 units with an invulnerable save.
55weighted percentile
What carries it
Plan around
Anti-horde is the clearest answer here; Reach is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 8 conditional ones it did not fold into the numbers.
Army
Detachment
Enhancement
Stratagems these units can trigger
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
No single unit owns an offensive answer — losing any one of them leaves the list functional.
Special tools
Leader groups
5Good11Possible2Difficult
Good — The list has several independent ways to meet this condition.
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.