Strength · Resilience
Hard to shift
Top 9% · 2.84 per 100 pts · mostly The Silent King (48%)
420 ptsResilience sits in the top 9%, led by the The Silent King.
«the top 9%» means above roughly 91% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Strength · Resilience
Hard to shift
Top 9% · 2.84 per 100 pts · mostly The Silent King (48%)
420 ptsStrength · Anti-armour
Strong against heavy armour
Top 17% · 2.71 per 100 pts · mostly The Silent King (28%)
420 ptsStrength · Mobility
Fast across the board
Top 19% · 0.78 per 100 pts · mostly Triarch Praetorians (10%)
80 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 4 of the four target archetypes at or above average.
13 scoring bodies, 34 OC on the table at deployment.
Deep Strike on 6 units, 43% of the points off the table turn 1.
Average T6.0, 4.8 W per model and 6 units with an invulnerable save.
77weighted percentile
What carries it
Plan around
Anti-armour is the clearest answer here; Reach is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 13 conditional ones it did not fold into the numbers.
Army
Detachment
Enhancement
Warlord
Stratagems these units can trigger
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
More than 40% of the list starts off the table.
Who carries each answer
No single unit owns an offensive answer — losing any one of them leaves the list functional.
Special tools
Leader groups
17Good1Difficult
Good — The list has several independent ways to meet this condition.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.