Strength · Anti-horde
Exceptional against massed infantry — top 8% of lists
Top 8% · 7.57 per 100 pts · mostly Plague Marines (14%)
125 ptsAnti-horde sits in the top 8%, spread across the list; reach and mobility are in the bottom third.
«the top 8%» means above roughly 92% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Strength · Anti-horde
Exceptional against massed infantry — top 8% of lists
Top 8% · 7.57 per 100 pts · mostly Plague Marines (14%)
125 ptsStrength · Anti-elite
Exceptional against elite infantry — top 8% of lists
Top 8% · 3.31 per 100 pts · mostly Rotigus (15%)
280 ptsStrength · Resilience
Hard to shift
Top 8% · 3.15 per 100 pts · mostly Rotigus (22%)
280 ptsGap · Reach
Short-ranged — has to close the distance
Bottom 9% · 0.48 per 100 pts · best available: Myphitic Blight-hauler (13%)
95 ptsGap · Mobility
Slow to reposition
Bottom 28% · 0.64 per 100 pts · best available: Daemon Prince of Nurgle with wings (10%)
160 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 4 of the four target archetypes at or above average.
13 scoring bodies, 64 OC on the table at deployment.
Deep Strike on 10 units, 40% of the points off the table turn 1.
Average T6.3, 4.0 W per model and 12 units with an invulnerable save.
82weighted percentile
What carries it
Plan around
Anti-horde is the clearest answer here; Reach is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 4 conditional ones it did not fold into the numbers.
Army
Detachment
Enhancement
Leader
Warlord
Stratagems these units can trigger
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
No single unit owns an offensive answer — losing any one of them leaves the list functional.
Special tools
Leader groups
9Good3Possible6Difficult
Good — The list has several independent ways to meet this condition.
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.