Strength · Anti-elite
Exceptional against elite infantry — top 5% of lists
Top 5% · 3.79 per 100 pts · mostly Knight Abominant (20%)
370 ptsAnti-elite sits in the top 5%, spread across the list.
«the top 5%» means above roughly 95% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Strength · Anti-elite
Exceptional against elite infantry — top 5% of lists
Top 5% · 3.79 per 100 pts · mostly Knight Abominant (20%)
370 ptsStrength · Anti-armour
Exceptional against heavy armour — top 6% of lists
Top 6% · 3.88 per 100 pts · mostly Knight Desecrator (24%)
380 ptsStrength · Reach
Long reach across the board
Top 7% · 0.91 per 100 pts · mostly Knight Desecrator (16%)
380 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 3 of the four target archetypes at or above average.
7 scoring bodies, 58 OC on the table at deployment.
No Deep Strike, 0% of the points off the table turn 1.
Average T10.1, 20.9 W per model and 7 units with an invulnerable save.
79weighted percentile
What carries it
Plan around
Anti-elite is the clearest answer here; Objective control is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 5 conditional ones it did not fold into the numbers.
Army
Detachment
Enhancement
Warlord
Stratagems these units can trigger
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
No single unit owns an offensive answer — losing any one of them leaves the list functional.
Special tools
Leader groups
11Good5Possible2Difficult
Good — The list has several independent ways to meet this condition.
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.