Strength · Objective control
Holds objectives comfortably
Top 1% · 13 per 100 pts · mostly Termagants (43%)
110 ptsObjective control sits in the top 1%, led by the Termagants; reach and anti-armour are in the bottom 11%.
«the top 1%» means above roughly 100% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Strength · Objective control
Holds objectives comfortably
Top 1% · 13 per 100 pts · mostly Termagants (43%)
110 ptsStrength · Anti-horde
Exceptional against massed infantry — top 8% of lists
Top 8% · 7.36 per 100 pts · mostly Termagants (16%)
110 ptsStrength · Mobility
Fast across the board
Top 26% · 0.76 per 100 pts · mostly Winged Tyranid Prime (13%)
95 ptsGap · Reach
Short-ranged — has to close the distance
Bottom 2% · 0.29 per 100 pts · best available: Termagants (23%)
110 ptsGap · Anti-armour
Almost no answer to heavy armour — bottom 11% of lists
Bottom 11% · 1.47 per 100 pts · best available: Psychophage (18%)
110 ptsGap · Anti-elite
Thin answer to elite infantry
Bottom 26% · 1.94 per 100 pts · best available: Psychophage (21%)
110 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 2 of the four target archetypes at or above average.
8 scoring bodies, 94 OC on the table at deployment.
Deep Strike on 4 units, 0% of the points off the table turn 1.
Average T3.4, 2.0 W per model and 2 units with an invulnerable save.
47weighted percentile
What carries it
Plan around
Anti-horde is the clearest answer here; Reach is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 4 conditional ones it did not fold into the numbers.
Army
Detachment
Enhancement
Warlord
Stratagems these units can trigger
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
No single unit owns an offensive answer — losing any one of them leaves the list functional.
Special tools
Leader groups
5Good5Possible8Difficult
Good — The list has several independent ways to meet this condition.
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.