Gap · Anti-horde
Almost no answer to massed infantry — bottom 1% of lists
Bottom 1% · 1.86 per 100 pts · best available: Witchseekers (27%)
55 ptsanti-horde and anti-infantry are in the bottom 1%.
«the bottom 1%» means above roughly 0% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Gap · Anti-horde
Almost no answer to massed infantry — bottom 1% of lists
Bottom 1% · 1.86 per 100 pts · best available: Witchseekers (27%)
55 ptsGap · Anti-infantry
Almost no answer to line infantry — bottom 1% of lists
Bottom 1% · 1.45 per 100 pts · best available: Trajann Valoris (24%)
135 ptsGap · Reach
Short-ranged — has to close the distance
Bottom 1% · 0.18 per 100 pts · best available: Trajann Valoris (21%)
135 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 0 of the four target archetypes at or above average.
10 scoring bodies, 23 OC on the table at deployment.
Deep Strike on 8 units, 0% of the points off the table turn 1.
Average T4.9, 3.2 W per model and 10 units with an invulnerable save.
1weighted percentile
What carries it
Plan around
Objective control is the clearest answer here; Anti-horde is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 3 conditional ones it did not fold into the numbers.
Army
Detachment
Enhancement
Warlord
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
No single unit owns an offensive answer — losing any one of them leaves the list functional.
Special tools
Leader groups
4Possible14Difficult
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.